11/07/2007
Link: Waterfall Manifesto
Check out: Waterfall Manifesto
It follows on the lines of popular Waterfall 2006 Conference.
10/26/2007
Is There Any Value in Values?
- "Chido" (This is something like "cool")
- "Good"
- "Good"
- "Skilled"
- "Challenging"
- "Spectacular"
- "Fun"
- "Speed"
- "Improvement"
- "Interesting"
- "To Be Finished..."
This was interesting in itself.
An article "Manage Your Embedded Projects" in Embedded Systems Design described developer motivators:
- "Achievement"
- "Growth"
- "Work itself"
- "Personal Life"
- "Technical supervision"
- "Advancement"
- "Relationship with peers"
- "Recognition"
- "Salary"
- "Responsibility"
This data is adapted from Boehm, Software Engineering Economics (1981) and Herzberg, "One more time: how do you motivate employees?" Harvard Business Review (1987). So it is a bit outdated. The data in the article is used to demonstrate the difference in motivators between developers and managers. Similar findings are presented in Motivators of Software Process Improvement: an analysis of practitioners' views (2002) and De-motivators for software process improvement: an analysis of practitioners' views (2003), both by Nathan Baddoo and Tracy Hall.
We can go on to generalize this further, and think about differences of people and organizations. Value system of people has been recorded and studied for a long time. Von Rosenstiel and Koch (1) reported that the values have changed towards respecting the uniqueness of people, individualism, enjoyment and discipline,self-development and also material values. That is not enjoyment, it is enjoyment AND discipline among other things. To me the "just words" exercise showed that agile work actually builds on these values; the project was challenging and needed lot of skill, but that just made it interesting and fun - chido. In many cases this however is not following the values of the company, which often are still drawn from old school thinking, like punctuality, hard work, modesty and other values related to duty and acceptance. This discrepancy between values of employee and employer affects the commitment level. Lack of commitment, in turn, reduces employee motivation and effort.
Of course in large organizations values are mostly just lip service, but nevertheless above should lead organizations to rethink the value in their values.(1) von Rosenstiel, Lutz and Koch, Stefan, Change in Socioeconomic Values as a Trigger of organizational Learning, Published in (Dierkes, Meinolf, Berthoin Antal, Ariane, Child, John, and Nonaka, Ikujiro, Handbook of Organizational Learning & Knowledge, Oxford University Press Inc., New York, 2001).
10/02/2007
Yet Another Agile Seminar in Finland
On October 14th, 2006, I sent an email to the AgileFinland Yahoo! group about the next Agile Seminar taking place only 9 days later. Guess what? Everything went well even with such a short notice so this time we decided to improve and give you an even shorter notice.
At the time of writing this there are 84 seats available. Go get yours...
9/10/2007
Agile Embedded Seminar at ELKOM2007
The room was full with 60+ listeners, so there is interest towards agile and embedded. I think a lot of people present were not practicing but more curious about what is all that buzz around agile and whether these methods are applicable to embedded (firmware) software development. I hope the event increased the interest even further and in the near future we would get more stories from Finnish companies practicing agile and embedded. It's nice to notice that Tieturi is taking a strong role in promoting these methods for embedded as well.
9/04/2007
There's More Under Agile Umbrella Than XP and Scrum
8/30/2007
Agile2007: Embedded Agile Discovery Session
The discussion had two main topics. First, why embedded agile is getting foothold in the industry as slowly as it is. Several items were identified and the discussion is continued in Yahoo group. Second, that's correct, what else, but agile testing. People had different levels of practical experience, but the main theme was that it is important and it is definatelly possible. On the topic of safety critical embedded software and agile methods, the verdict was that this is not a problem. Safety critical embedded software actually SHOULD be developed using agile methods.
90 minutes was way too short time for anything concrete, but at least the event proved that agile embedded community exists. Thanks to James and Dan.
Jack Ganssle was also present and he posted about the conference in his Break Points column at embedded.com.
The Agile 2007 conference catered mostly to PC types, but some embedded heads showed up.
That post also made it to the latest Carnival of Agilists. This edition of Carnival of Agilists also mentions Atomic Object's approach to mocking the embedded world.
Agile embedded gets some visibility.
8/23/2007
Seminar on Agile and Embedded in Helsinki
8/21/2007
Does eXtreme Development Exist?
I spent last week in Washington D.C. participating Agile2007 conference. The conference program was overwhelming with over 300 events. However while we have many implications to agile embedded systems development the agile embedded community is still small. So next time you see an agile conference ad, sign up!
Jim Highsmith is a person that has brought together agile community and general product development. I have followed his work and writings closely. He has brought work of people like Stefan Thomke, Preston Smith, and Donald Rainertsen (Reinertsen & Associates) to my knowledge. The latter two co-wrote the book Developing Products in Half the Time. In the panel discussion about agile manifesto there was a Q if the panelists believed that values of manifesto are applicable to development outside SW. (This is what tried also!). Highsmith mentioned a pure HW team that they successfully coached based on eXtreme Programming techniques. In that particular project there was no SW at all!While browsing for the links, I found out that there is a new book out from Preston Smith:
Flexible Product Development: Building Agility for Changing Markets. It's on top of my wish list.
8/02/2007
The Pain of Choosing the Refactoring Tool

Well, it's not as impressive as could, but it's a start. We know that writing refactoring tools for C is difficult, as with the preprocessing a C compiler can be made to understand virtually anything. Doug mentioned their struggle when he commented earlier on this blog. Good news is that it's now easier to start using Eclipse for C projects, as it is possible to get Eclipse and SDK in same package.
We have been using SlickEdit for a while. Slick has a bit more refactorings for C - actually all three of them.
Refactoring is an important ingredient in test-driven development and while these tools are not much, they still take the bar for quick refactoring lower.
And that is good news. If you are not able to decide from this myriad of choises, you can choose the middle way - get the SlickEdit plugin for Eclipse.
7/30/2007
TDD Tools
Using TDD for firmware in C can be quite laborious. Creating a new module requires at least steps like:
- Create a test .c file
- Add created test to test build
- Create implementation .c file
- Create implementation .h file
- Add implementation to production build
- Add implementation to previously created test build
- Create fake object(s) to make the test build to pass
- Add fake object files to test build
When you adapt the habit of testing everything you quickly get bored repeating these tasks. You end up looking for tools to automate this repeating work. At least this is what you should end up doing, and not giving up.
Atomic Object has created tools in Ruby to do the trick and some. At ESC2007 they demonstrated their tools and already gave the tools on CD, but there still was some minor problems getting the tools to build. Now they have released their tools as open source and fixed the small problems in the earlier distribution. In Summer Issue of Methods & Tools is an article elaborating Atomic Objects approach to agile firmware development infrastructure. Highly recommended starting point, and offers also a path for advanced testing.
Just tried out the package that is now available from their site - Worked like a charm!
Tools do really not need to be complex to make a difference, propably quite the opposite holds. We made file templates and bunch of scripts running sed to replace key words to automate C unit testing steps. We learned this from James Grenning's CppTestTools. From Atomic Object's package we adapted their simple unit test framework Unity. We stripped it down even further, and also mixed it up with the idea of different outputters libraries, like in Embedded Unit. We also adapted their idea of automated mock object creation, but ended up writing similar tool in Python (basically because we wanted to fully understand what we are doing). All our tools are tuned for our use and constantly evolving, but I think towards similar solution as already in use by Atomic Object, but in step-wise manner. We believe that you need to understand the reason, give it the context, for any new skill or practice in order to make it truly work.
7/11/2007
Wrap It Thinly
-"We don't have hardware to run the code in."
-"Every part of the code is hardware dependant."
I noticed I wrote about these approximately a year ago for the first time (I, II, and III). That was more on the theoretical side. This time I have a bit more experience on the subject. We have found Alistair Cocburn's article on hexagonal architecture valuable in philosophizing this issue. Many firmware developers are not familiar with design patterns, but a good starting point is above mentioned article. Writing adapters for your hardware, grouping them to ports, keeping the number of them low, and only allowing them to be responsible for the lowest-level of hardware interfacing, will help you isolate hardware dependant parts. Here is a picture of hexagonal architecture for the case project we are working on.

Then there is a philosophical issue of testing the adapters, or wrappers. In many cases binary input/output handlings are just like accessors, getters and setters. In TDD literature it is generally agreed that these do not need unit tests. When writing hardware wrappers we need to think a bit harder. We could understand the unit tests for hardware wrappers as our firmware/hardware interface specification. Then for sure it makes sense to write these tests. My thinking goes along with "to be able to judge what to unit test and what not to unit test, you have to be able to unit test everything".
6/18/2007
Test the Goal of the Code

Right after we made the decision that we are gonna write EVERYTHING with test-driven development we noticed a change in thinking. We constantly think for the simplest possible thing to do, constantly re-evaluate the module (C file) interfaces and so on. If you are gonna do everything in this manner, there just is no backdoor for you.
Another big change was (well, we still need constantly remind ourselves about this) the shift in thinking towards writing the tests as specification. We often ended up thinking about the solution and then writing tests to check the solution. This is maybe caused by the fact that one shot on the code exists and is thoroughly known. However, you will create novel, simple solutions for your tests only if you think about what you want your next small code-to-be do, not how it will do it. Keith Ray has listed questions to help you in this.
Sean Shubin has done a nice work and listed first guidelines to TDD. Again:
Test the goal of the code, not the implementation
6/09/2007
Embedded TDD Link List
my del.icio.us bookmarks for embedded TDD
6/07/2007
Embedded Blogosphere
Via Benoit's blog I discovered Embedded Cork by Ralph Depping and Embedded Gurus. Embedded gurus seem to be a bit quiet, but there is some recent stuff as well. Names behind Embedded Gurus group are impressive; Nigel Jones, Michael Barr, Larry Mittag, Mike Anderson, and Miro Samek.
Keep in mind the Atomic Object Spin Embedded Corner, and But Uncle Bob Archive (James Grenning).
I linked them in sidebar - give them a look.
6/01/2007
Story: Spike Up Your Coctail
Abstract. Agile development is a term used for wide variety of lightweight software development methods following shared values1. Many of these methods and practices however can be applied to more general new product development. This paper describes a six week project using some of the practices from agile development. These practices included self organizing team, collective ownership, continuous integration, iterative planning, iteration demos, team retrospective meetings, wall work queue, information radiator etc. The project crystallized a vague idea and a draft of electronics schematic into two fully functioning prototypes. It is shown that meaningful functionality can be developed in just six weeks. This is remarkable when reflected against the effort needed in so called traditional process models with formal analysis/design and theoretical proof of concept with heavy review processes. This is possible because of today’s advanced development tools and prototyping technology. Stefan Thomke (2001) calls this an era of enlightened experimentation. Building the working prototype is more cost effective way of reliable proof of concept. Using this approach already in the fuzzy front-end phase of the project would result in huge savings in overall project schedule and budget. It was also noticed that all stakeholders of this project appreciated the approach and considered it as “common sense”. The positive side effect was the team building effect this period had.